@startuml
sprite $cast [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
000000000000000000000000000000000000000000FFFF00
000000000000000000000000000000000000000000FFFF00
000000000000000000000000000000000000000000FFFF00
000000000000000000000000000000000000000000FFFF00
00FFDB840000000000000000000000000000000000FFFF00
00FFFFFFFA40000000000000000000000000000000FFFF00
00FFFFFFFFFD500000000000000000000000000000FFFF00
00FFFFFFFFFFFB2000000000000000000000000000FFFF00
0001359DFFFFFFF500000000000000000000000000FFFF00
000000003AFFFFFF80000000000000000000000000FFFF00
00000000002BFFFFF9000000000000000000000000FFFF00
0000000000006FFFFF800000000000000000000000FFFF00
00EDB720000003EFFFF50000000000000000000000FFFF00
00FFFFFD5000002EFFFF2000000000000000000000FFFF00
00FFFFFFFC200003FFFFB000000000000000000000FFFF00
00FFFFFFFFE400006FFFF500000000000000000000FFFF00
00015AFFFFFF40000CFFFC00000000000000000000FFFF00
0000002AFFFFE20002FFFF40000000000000000000FFFF00
000000007FFFFC0000AFFFA0000000000000000000FFFF00
0000000007FFFF50004FFFF0000000000000000000FFFF00
00FC600000AFFFD0000EFFF4000000000000000000FFFF00
00FFFC10002FFFF3000AFFF8000000000000000000FFFF00
00FFFFC0000AFFF80006FFFB0000FFFFFFFFFFFFFFFFFF00
00FFFFF60005FFFC0003FFFD0000FFFFFFFFFFFFFFFFFA00
00FFFFFB0002FFFE0001FFFE0000FFFFFFFFFFFFFFFFE100
00FFFFFE0000FFFF0000FFFF0000FFFFFFFFFFFFFFFA1000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_CAST(_alias) ENTITY(rectangle,black,cast,_alias,MATERIAL CAST)
!define MATERIAL_CAST(_alias, _label) ENTITY(rectangle,black,cast,_label, _alias,MATERIAL CAST)
!define MATERIAL_CAST(_alias, _label, _shape) ENTITY(_shape,black,cast,_label, _alias,MATERIAL CAST)
!define MATERIAL_CAST(_alias, _label, _shape, _color) ENTITY(_shape,_color,cast,_label, _alias,MATERIAL CAST)
skinparam folderBackgroundColor<<MATERIAL CAST>> White
@enduml